Created for my final game environments course at Champlain College. This was my first time modeling a full environment using Blender; with the exception of the wires, which were created using a homemade Houdini Digital Asset. Finished on 4/30/21.
Concept by Michal Kus for Hitman 2
https://www.artstation.com/artwork/8lxL3E
I sourced my foliage textures from Textures.com and Megascans. My foreground rug textures were modified from textures I found on sketchup texture club. Everything else was made by me in Designer, Painter, Blender, UE4, Marvelous, Houdini, and Paint.NET (poster and editing textures)!
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Thanks to my artist friends for their awesome ongoing critique and inspiration. Special thanks to my mentor Angelo Person for helping me push this scene as far as I could! Also a special thanks to JoAnn Patel, for learning Houdini and convincing me to take her class in it! Also also, shout-out to Katrina Mason for being a great influence, and for inadvertently making a mask I used a couple times, to give certain materials more grunge in-engine.