Created for my final game environments course at Champlain College. This was my first time modeling a full environment using Blender; with the exception of the wires, which were created using a homemade Houdini Digital Asset. Finished on 4/30/21.
Concept by Michal Kus for Hitman 2
I sourced my foliage textures from Textures.com and Megascans. My foreground rug textures were modified from textures I found on sketchup texture club. Everything else was made by me in Designer, Painter, Blender, UE4, Marvelous, Houdini, and Paint.NET (poster and editing textures)!
Thanks to my artist friends for their awesome ongoing critique and inspiration. Special thanks to my mentor Angelo Person for helping me push this scene as far as I could! Also a special thanks to JoAnn Patel, for learning Houdini and convincing me to take her class in it! Also also, shout-out to Katrina Mason for being a great influence, and for inadvertently making a mask I used a couple times, to give certain materials more grunge in-engine.