Alex Mannion
Alex Mannion
Environment/Technical Artist
Raleigh, NC, United States

Summary

I'm an experienced 3D environment artist with a background in technical art, specifically focused on procedural generation and tools to assist the environment art pipeline. I've been featured by 80.lvl and EXP-Points for my work as an environment artist.

Resume PDF

View

Skills

3D Modeling3D PrintingEnvironment ModelingUV MappingGame DevelopmentProduct DesignProgrammingPBR Texturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
Houdini
Houdini
Blender
Blender
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
After Effects
After Effects
Illustrator
Illustrator
Premiere
Premiere
Photoshop
Photoshop

Productions

    • ""
      "Out Of Scale: A Kurzgesagt Adventure"
    • Year
      0
    • Role
      "3D Artist"
    • Company
      "Schell Games"
    • Video Game
      Forkdrift
    • Year
      2020
    • Role
      Lead Artist / Environment Artist / Level Designer
    • Company
      Endless Suffering

Experience

  • 3D Artist at Schell Games
    Remote, United States of America
    January 2023 - August 2023

  • Environment Artist II (VAD) at Happy Mushroom
    Remote
    August 2021 - October 2022

    • Worked on 4 projects, with teams ranging from 3 to 20 people, mostly consisting of environment artists, all of which were working entirely remote using P4V and UE4

    • Worked around tight deadlines, and routinely facilitated tasks, and offered to help shoulder tasks to better balance our overall workload

    • Created tools with UE Blueprints and B3D Geometry Nodes to enhance the art pipeline

    • Created assets to the specification of the project leads, supervisors, and clients, based on provided concepts and descriptions

    • Modeled, sculpted, and textured hard-surface and organic assets

    • Using Jira, Slack, Perforce, Mattermost and Shotgrid/Shotgun for task management